The Prince of Persia: The Sands of Time remake has been rebooted once again and is now in its conceptualization phase. Furthermore, the game will not be shown at the upcoming Ubisoft Forward event on June 12th and there are no plans to remake any other game in the series.
Ubisoft provided an update on the Prince of Persia: The Sands of Time project, which has been remastered since it was moved to its Montreal studio from its Pune and Mumbai studios in India last year. “In terms of the development phase, we’re in a conceptualization phase now. Since we took over the project, we’ve been looking at feedback from the community and finding our own way of presenting the game,” Ubisoft producer Jean-Francois Naud explained in an interview. Posted on Ubisoft’s Blog.
He continued, “Now, we’re building the team, setting priorities, getting prototypes together, testing items, and looking at how we can include community feedback in development as well. It’s still at an early stage, and players shouldn’t expect to hear more about the game this year, but Rest assured that we are all putting our strength and our hearts into this project.”
Game director Michael McIntyre also explained how the game should be a remake rather than a remake because it has been 20 years since the original was released. Technology and tastes have changed since then. “I don’t think a remaster is going to take enough of these advances into account; I think you need to do a remake in order to really evolve the game for the modern context.”
Prince of Persia: The Sands of Time remake was first announced in September 2020 and was available for pre-order. However, it has suffered long delays since then. In 2022, the game has been written off from retailers, sparking fears that it will be cancelled. Ubisoft explained that development had moved to a Montreal studio and that the game was again delayed.
Subsequently, Ubisoft began refunding pre-orders for the game but reiterated that it had not been cancelled. Now, Ubisoft’s latest update confirms that the game’s development has begun again in the conceptualization phase.
George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications like Insider, Kotaku, NPR, and Variety.
When he’s not writing about video games, George plays video games. what a surprise! You can follow him on Twitter @Yinyangfooey
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