Pluto is not a planet. This shouldn’t be a controversial statement anymore, but it rekindles new excitement with the release of the epic space RPG, starfield. Developer and streamer Alanah Pearce wanted to find out if Bethesda’s epic space RPG really required fast travel for all interplanetary travel by embarking on a seven-hour journey from Earth to the dwarf planet.
starfield Players intend to use fast travel to move between planets and solar systems. To the disappointment of many, who were hoping for a more natural ability to fly from one orbit to another, it was widely speculated that the game was instead sending players into skyboxes surrounded within the solar system, with the uninhabited planets merely decorations on the walls. Intrepid explorer, podcaster, and writer at Santo Monica Studios, Alana Pierce decided to find out the truth.
Pearce’s plan was to fly within the familiar paths of the Milky Way to see if these additional worlds could be reached using the player’s space steam. To do this, the plan was to point to a location, then leave the game running while it slept. However, pierce The first problem was where to go. starting Trying to aim for the Earth, it turns out that the game’s very realistic planetary orbits would have made it unrealistic to aim accurately before heading to bed. Instead, after much deliberation, the decision was made to point the ship to the right of Pluto.
Read more: 17 things I wish I knew before I started playing Starfield
It turns out that it is not so simple. It’s never that simple. Every time Pearce’s Xbox console went to sleep, the game paused, meaning there were periods of the night when no progress was made until the streamer woke up to hit A, then went back to sleep.
When you wake up seven hours laterWhat Pearce unequivocally proves is that the game does not use sky chests. The solar systems depicted in this massive space map are real and, like the real thing, mostly made up of terrifyingly vast expanses of nothing at all. And now she was 47 kilometers from the troll’s body.
At this point, the textures were significantly blurred, indicating that Bethesda did not intend for anyone to do this. Rather, it confirms that, when he actually reached the non-planet, Pearce flew right through the surface skin of Pluto, and at some level went “into it”, whereupon the trans-Neptunian object She became invisible, revealing the rest of the space around her ship.
Getting out the other side proved somewhat more difficult. Because despite endless insults to Pluto for its small size, it still has a diameter of 2,376 kilometers. Traveling at these speeds in subspace means it would take hours. so you know, Alana Pierce is back in bed.
After another five hours, the ship was off the planet again. Amazingly, in the process Pearce reported that she was so tired that she fainted upon returning to bed and hit her head. But it was for science.
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