If you’ve ever thought even remotely deeply about the reality of the Super Mario universe (which we don’t recommend doing, seriously), you’ve probably come across the simplest of questions: Why does Mario get hurt when a Goomba hits him? As it turns out, this is something Miyamoto was asked about back in the NES days, and only with Super Mario Bros. Wonder, Nintendo was able to imagine why.
according to new”Ask the developer“In an interview published by Nintendo today, Miyamoto’s response at the time was that the Goombas bit Mario on impact (at least, that’s how Wonder’s art director, Masanobu Sato, remembers it), and so Wonder’s developers decided to add animation to the game. Upcoming platformer To make this statement a reality.
You can find the relevant section below in which Sato, director Shiro Mouri, and game designer Koichi Hayashida all commented on the troubled new addition.
Sato: We talked about the evolution of hardware previously – I heard someone once asked Miyamoto-san why Mario takes damage when he hits a Goomba from the side in Super Mario Bros. Original. Apparently, he replied, “That’s because the Goombas bit him.”
Mori: Even if this was what was happening, due to the hardware limitations of the time, the graphics would not have been able to display that amount of detail.
Sato: correct. But now we are able to show those expressions.
Hayashida: Goombas have a sour expression the moment they do damage.
Sato: Yes, and when they bite you, they’ll do it with a smile on their faces! (He laughs)
So here it is, while Goombas always give Mario a bit of an impact (at least, according to Miyamoto), Mario Wonder will be the first time we get to see this chomping attack in action.
The Ask the Developer interview continues to discuss the process of creating new Rolla Koopa enemies, Mario the Elephant’s abilities, and more, so we recommend checking out parts one and two in full at Nintendo’s official website Now before the last half of the interview is released tomorrow.
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